MGTA: 3D Modeling with Blender

Welcome!

During this course we will make a Video Game-ready character. Along the way. we will learn how to model in 3D, use materials, and create animations that could be used in games.

Below is a breakdown of our week. The files you need for the course are included, listed by day:

Day 1:

Today we learn what exactly 3D is and how it works. We’ll demonstrate making objects in 3D and arranging them to create a scene.

To get started, follow these steps:

Step 1:  Create a folder on your USB drive and name it Blender_modeling.

Step 2:  Download the Zip file provided below:

Blender_day01.zip

Step 3:  Unpack the files contained in the zip file to the Blender_modeling folder.

Day 2:

Using the files we downloaded on Day 1, we begin making MAL, our robot character.

Day 3:

Today we finish building MAL. We examine materials and shaders, adding color and working with cartoon-style shading tehniques.

If there’s time …

If we have any extra time on Day 3, we may try texture painting a character. Since MAL doesn’t have much room for painting, here is a character that we may want to try:

Jetstream Jack Blender.zip

Day 4:

Now that we have our character built and painted, it’s time to set him up for animation. We’ll talk about how to rig a character up with an armature, giving him a bone structure to prepare him for movement.

Day 5:

Today we bring MAL to life! We’ll create a set of animations for him so that he can float, run and attack. Then we’ll render out his animations so you can show the world your creations!

EXTRA:

Here’s a quick cheat sheet to useful Blender hotkeys. I will update it as needed throughout the week.